Reading and Links

<p>This section is for all not artwork.</p>

CTIPE—reprise

This is a 2d visual map of the concentration of electrons in the ionosphere. “The plot illustrates the height integrated electron density (TECU, 1 TECU = 1.e16 electrons/square meter) also called Vertical Total Electron Content (VTEC), vs latitude (-90 to 90 deg) and longitude (0 – 360 deg) from the Coupled Thermosphere Ionosphere Plasmasphere Electrodynamics CTIPE—reprise

UPDATE: CV and Autobiography

Hello. Been a while. Are you hiring? I’ve been reworking my CV over at luminome.com, a domain that’s been with me for a long time. I’m looking for new projects here in France and/or the US and I’m open to discover what you’re up to. I’ve been working specifically in the realm of data-modeling for UPDATE: CV and Autobiography

Code: Current Electron Forecast

A 3d model of the CTIPE TOTAL ELECTRON CONTENT FORECAST by NOAA and the NWS OPEN the project.(https:scottandrecampbell.com/static/ctipe) Dataset from www.swpc.noaa.gov. From the site: The plot illustrates the height integrated electron density (TECU, 1 TECU = 1.e16 electrons/square meter) also called Vertical Total Electron Content (VTEC), vs latitude (-90 to 90 deg) and longitude (0 Code: Current Electron Forecast

Code: Earth Model w/live Data

OPEN the project.(https://scottandrecampbell.com/static/space) https://github.com/luminome/three-sac-space

Code: Adventures In Foam

https://scottandrecampbell.com/static/foams/index.html Modeling things with physical properties is challenging. Being computationally expensive (many calculations to run for each moment in time), there are hard limits to what can safely be modeled in a browser environment. This example has 1331 points which are shown as icosahedrons. The main behavior I’m modeling here is cohesion; adjacent points tend Code: Adventures In Foam

UPDATE

Hello. I thought it would be good to post something not project-related.I live in Marseille, France now. I’ve been here since October 2021 and I’m quickly making a habit of it.Since I arrived, I’ve been taking some time to learn new things in the world of programming and I’ve quickly remembered why I simultaneously love UPDATE

Code: Particles and Wind essay

https://scottandrecampbell.com/static/b/test.html Basic Vanilla JavaScript and Three.js test.The intention is to model the influence of a vector(wind) on a population of markers.In this example, a matrix of sectors is used to convey the force of the vector; the sectors form a shell that the the particles respond to in turn. Make sure to mess with the Code: Particles and Wind essay

Code: Three.js Experiment (3)

https://scottandrecampbell.com/static/tool-7.html Programmatic/Dynamic mesh generation in threejs.

Code: Three.js Traversible Nodes

A long time ago I took a stab at making my own small js library for WebGL development. That taught me a ton but in this modern world, the people developing three.js vastly surpass in their time what you can roll on your own in yours. They made all the classes. I toyed with three.js Code: Three.js Traversible Nodes

Code/design: AEROSOL

https://scottandrecampbell.com/static/AEROSOL-6-15-e.svg This is an example of building a vanillaJS interactivity layer directly into a scalable-vector-graphics (SVG) file. The source SVG is a print built in Illustrator 2021. The interactivity is meant to create a fluid narrative that traverses the artwork at different scales. This is optimised for desktop. The functionality for moble events isn’t implemented Code/design: AEROSOL

Code: NodeTree SVG

In Spring of 2021, I started looking for ways to embed vanillaJS in scalable-vector-graphics files (SVGs) to make self-contained image based animations. The first use case I encountered was a client that was looking to “spice-up” some static background svg content. I stepped in after many attempts at using CSS DOM manipulation to create movement Code: NodeTree SVG

RESIST Exposition at Soapbox Arts

The RESIST exposition happened just after my work on the THREADING project. Here is the artist’s statement from RESIST: This work was made between mid-February and mid-April of 2021. I spent the previous year building a system that can draw mathematically programmed information (known as a Plotter). My intent was to open my access to RESIST Exposition at Soapbox Arts

THREADING Exposition at Soapbox Arts

An interminable hardware/software project that began with the lockdown (March 2020) and Finished around January 2021. Threading plotted(printed) a map of ionospheric excitation for 2 weeks. THE SYSTEM involved the design of computer software that controls a machine (robotic) to draw information. Details can be found in the following PDF file (4 pages): THREADING digest THREADING Exposition at Soapbox Arts

Artist Bio

Here’s a one page PDF file with some biographical information.

Questionnaire Results

(aka: why I need a professional writer. aka: why I make visual art) Tell us a little about yourself and what it is that you create.. Spatial awareness has always been first nature for me. I enjoy travel, navigation, and the negotiations between physical self and space. The perception of any given thing in my Questionnaire Results

SAC physical materials list for analog artwork

Acrylic paint and mediums Gouache Watercolor paint Acrylic water-based spray paint Dry pigments Graphite Colored pencil Water-soluble colored pencil Ink (pen and/or well) Paper Tape (archival artists paper tape) Wood and hardware Screenprinting Collage Vinyl stenciling I’m not sure that calling this work “mixed-media” is the appropriate catchall name. I’ve been advised that mixed-media is SAC physical materials list for analog artwork